- Home Page
- Install Dance Map
- Preparation Before Creation
- Create a Dance Map
Rig Correction
If you encounter model deformation issues when importing a Dance Map into the game—such as collapsed shoulders, raised shoulders, tilting, overlapping feet, or severe hand deformation—it is likely that Unity failed to correctly recognize the model's skeleton data in the FBX file during Dance Map creation. You can seek help from the official team in the community, who will assist in adjusting the model's skeleton. Meanwhile, you can use the fixed skeleton provided below and follow these steps to perform skeleton correction for your model in Unity.
Download the rig-corrected Avatar.
The rig-corrected Avatars for boy and girl in QuickMagic:Download
Place the file
Place the downloaded and extracted rig-corrected Avatar files in the following directory:
Unityobj\My project (your project name)\Assets\DEETools\Res\Models
(Note: This folder is created only after you have imported a model in the plugin.)
In the Dance Eden Editor, click on the model you want to fix.
Find the corresponding "Rig" settings and locate the "Avatar Definition" option. Do not close the DEETools window, or you will need to re-import the model.
Select "Copy from Other Avatar".
Select the rig-corrected Avatar (double-click).
Click Apply
If there are no red error messages, the changes have been successfully applied. You can continue with the creation process step by step.